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3D Art - Environments - Props

(All Assets are Game Ready using a high to low poly baking workflow or a mid to low poly face weighted normals workflow)

Known Art Software:

Club Phoenix - Personal Project (WIP) 2022
This is a personal project intended for (metaverse-like) worlds inside the game VR Chat. It is currently a (WIP) but also personal my favorite creative environment render to date. Some concepts in this world were generated with the use of AI-Generated images.

Mobile Meltdown - Personal Project (WIP)

This is a personal project game intended for mobile devices. All concept art was created by a good friend Slav Stoynov and some minor edits by me. I took the vision we created from concept art and created all of the 3D assets as well as the game in Unity. It is still a work in progress and here are the results so far.

Technical Artist - CUbic Corporation

Cubic requires information to be very limited. This video demonstrates the genereal work done with the cubic team. My responsibilities were to provide 3D assets as shown below and integrate from 3dsMax to Unreal Engine 4. This includes modeling, unwrapping, texturing, lightmapping, and materializing assets from pictures, CAD Data, and Laser Scans. (Low Poly Modeling and Seamless Textures workflow). Luckily, the room in timestamp 0:55 was one of the first rooms they gave me to do a complete geo optimization pass from my predecessors and I added roughly three systems in there.

3D Game Developer - Keybridge Technologies, Inc

I was a Game Developer at Keybridge and during times that required more art and I had development down, time I would assist modeling 3D assets. Here are some assets I worked on from start to finish. All assets were created with 3ds Max, textured with Substance Painter, and rendered in vRay or iRay. These are all game ready assets ready to be ported into the Unity game engine.