3D Art - Environments - Props
(All Assets are Game Ready using a high to low poly baking workflow or a mid to low poly face weighted normals workflow)
Known Art Software:
Personal Project - Club Phoenix (2023)
This is a personal project intended for (metaverse-like) worlds inside the game VR Chat. It is my favorite creative environment render to date. The world is made for Quest 2 running on android device. The entire environment displayed was modeled and textured by me and the characters were provided via VR Chat user uploads.
Technical Artist - CUbic Corporation
Cubic requires information to be very limited. This video demonstrates the genereal work done with the cubic team. My responsibilities were to provide 3D assets as shown below and integrate from 3dsMax to Unreal Engine 4. This includes modeling, unwrapping, texturing, lightmapping, and materializing assets from pictures, CAD Data, and Laser Scans. (Low Poly Modeling and Seamless Textures workflow). Luckily, the room in timestamp 0:55 was one of the first rooms they gave me to do a complete geo optimization pass from my predecessors and I added roughly three systems in there.